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Minecraft End Portal Triangulation Finder

Triangulate likely stronghold coordinates from two Eye of Ender observations, then check distance, bearing, crossing angle, and measurement-quality warnings before traveling.

How Eye triangulation works

One Eye throw gives a direction but not a distance. Two throws from different positions create two direction rays; their X/Z intersection estimates where the Eye paths converge.

For a useful second reading, move sideways relative to the first Eye path. Moving only along the same line produces nearly parallel measurements and magnifies tiny yaw errors.

Improve the estimate

Record yaw while the crosshair is centered on the flying Eye, keep decimal readings, and use a wide baseline. Near the estimate, throw another Eye and follow its actual movement before digging.

Formula variables

θθ
Java Edition yaw in degrees
p1,p2p₁, p₂
Throw positions on the X/Z plane
Java yaw direction
d=(sinheta,cosheta)d=(-sin heta,cos heta)
Ray model
p(t)=p0+tdp(t)=p_0+td
Target
p1+td1=p2+ud2p_1+t d_1=p_2+u d_2

Examples

Crossing Eye paths

Input

Throw 1: 0, 0 at −45°; Throw 2: 0, 1000 at −135°

Show result

Result

Estimated intersection: X 500, Z 500

Frequently Asked Questions

Does this find the exact End portal room?

No. Eyes point toward a stronghold. The result estimates the ray intersection; explore the stronghold to find its portal room.

Why are nearly parallel throws inaccurate?

A tiny angle error moves a shallow intersection a very large distance. A sideways second position creates stronger geometry.

References

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