Minecraft End Portal Triangulation Finder
Triangulate likely stronghold coordinates from two Eye of Ender observations, then check distance, bearing, crossing angle, and measurement-quality warnings before traveling.
How Eye triangulation works
One Eye throw gives a direction but not a distance. Two throws from different positions create two direction rays; their X/Z intersection estimates where the Eye paths converge.
For a useful second reading, move sideways relative to the first Eye path. Moving only along the same line produces nearly parallel measurements and magnifies tiny yaw errors.
Improve the estimate
Record yaw while the crosshair is centered on the flying Eye, keep decimal readings, and use a wide baseline. Near the estimate, throw another Eye and follow its actual movement before digging.
Formula variables
- Java Edition yaw in degrees
- Throw positions on the X/Z plane
Examples
Crossing Eye paths
Input
Throw 1: 0, 0 at −45°; Throw 2: 0, 1000 at −135°
Show result
Result
Estimated intersection: X 500, Z 500
Frequently Asked Questions
Does this find the exact End portal room?
No. Eyes point toward a stronghold. The result estimates the ray intersection; explore the stronghold to find its portal room.
Why are nearly parallel throws inaccurate?
A tiny angle error moves a shallow intersection a very large distance. A sideways second position creates stronger geometry.
References
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