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Zombie Outbreak Simulator

Explore how attack frequency, fighting, escape, transformation, and zombie decay change a reproducible fictional outbreak timeline and outcome.

A transparent fictional population model

The simulator advances humans and zombies one day at a time. Zombie attacks are capped by the number of humans available, then divided between fights and escape attempts.

Failed fights and escapes reduce the human population. A selected share transforms into zombies, successful fights remove zombies, and daily decay reduces the remaining horde.

Use scenarios, not predictions

The model is deliberately reproducible: identical inputs give identical results. That makes strategy comparisons easier, but real populations and real infectious diseases require far richer validated models.

Formula variables

H,ZH, Z
Human and zombie populations
pfp_f
Share of encounters fought
sf,ses_f, s_e
Fight and escape success
ptp_t
Transformation chance
dd
Daily zombie decay
Daily attacks
A=min(H,Zfa)A=min(H,Zf_a)
Human losses
L=Apf(1sf)+A(1pf)(1se)L=Ap_f(1-s_f)+A(1-p_f)(1-s_e)
Next humans
H=HLH'=H-L
Next zombies
Z=(ZApfsf+Lpt)(1d)Z'=(Z-Ap_fs_f+Lp_t)(1-d)

Examples

Compare survival strategy

Input

10,000 humans; 10 zombies; 60% fight; 65% fight success; 75% escape success

Show result

Result

A day-by-day outcome, survivors, peak horde, and sampled timeline

Frequently Asked Questions

Why is the same scenario always identical?

The tool uses deterministic average outcomes so you can compare parameter changes without random noise.

Is this a real epidemic model?

No. Zombies are fictional, and this simplified model must not be used for health or emergency decisions.

References

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